Its less clunky than Return to Dust and Crush Contraband , as it never matters when you cast it or whether you want to remove two or more permanents of the same type
That makes it a flexible, reusable tutor that scales with your board presence

Here are the full lists of each card in each set: Secret Lair x Final Fantasy : Game Over Final Fantasy VI Merciless Poisoning Sorcery (Toxic Deluge) Final Fantasy VII Meteorfall Sorcery (Star of Extinction) Final Fantasy VIII Absorb into Time Sorcery (Temporal Extortion) Final Fantasy X Spiras Punishment Sorcery (Day of Judgment) Final Fantasy XV Unseat the Usurper Sorcery (Praetors Grasp) Secret Lair x Final Fantasy: Grimoire Final Fantasy VII Aeriths Curaga Magic Instant (Heroic Intervention) Final Fantasy IX Vivis Thunder Magic Instant (Lightning Bolt) Final Fantasy X Yunas Holy Magic Sorcery (Prismatic Ending) Final Fantasy XIII Hopes Aero Magic Instant (Cyclonic Rift) Final Fantasy XV Noctis Death Magic Sorcery (Damn) Secret Lair x Final Fantasy: Weapons Final Fantasy VII Clouds Buster Sword Artifact (Umezawas Jitte) Final Fantasy X Tidus Brotherhood Sword Artifact (Sword of Truth and Justice) Final Fantasy X Yunas Sending Staff Artifact (Staff of the Storyteller) Final Fantasy XIV Gaias Dark Hammer Artifact (Colossus Hammer) Final Fantasy XVI Clives Invictus Blade Artifact (Blade of Selves) And heres a gallery I made showing how all of them look

Then, at the beginning of everyones upkeep, they have to sacrifice a permanent for each soot counter on your Smokestack
Staples from the 90s like Lightning Bolt or Counterspell still see play on MTG: Arena when format-legal
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Buy This Card Notes and Rules Information for Curse of the Forsaken: A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura